![]() I have no plans to upgrade my Mac laptop. CSL is the game I’ve spent the most time n according to Steam, but a good portion of that is idling. That’s perfectly valid and sorry I can’t help with your specific question but thought my perspective might still be useful. Of course, it’s likely that you want the Studio for many other reasons, are heavily invested in Mac software and its ecosystem, and only play or intend to play a few games of which CSL is one. One of the problems of PCs is their high power use, so if you’re sensitive to electricity costs and the environment that is something to consider in favour of the Mac. The upcoming 40-series from NVidia and AMD’s Zen4 both look promising. I think that should continue despite the current situation in China. GPU prices have been coming down slowly from their crazy levels that made PC gaming a nightmare in recent years. ![]() I’m sure you’re well aware of the argument that: for the cost of a Studio you can build a pretty good gaming PC. I’ve played Death Stranding and that is simply not possible to play on an M-series Mac currently, but there are plenty of others. While there is a library of games available, many of the biggest “AAA” titles simply won’t run or will run very poorly. Even the most faithful Mac YouTubers argue this is far from a good gaming computer. In fact, it seems ro be largely business as usual as during the Intel period or perhaps even worse depending on how you view Rosetta 2. We have not seen a mad rush by developers to adopt and target Apple’s new archicture and chips. You need to reach out and get solid info from a number of sources as you’re trying to do here, which is a good sign.Ĭan I offer this perspective as a Mac user myself with the 16” Intel MacBook: We are a couple of years into the M-series transition and indeed it’s almost completed. This site has a list of how games perform but I can’t vouch for its accuracy and currency. Yes CSL runs via (I think) Rosetta 2, but there are plenty of other games that don’t or run poorly. The library and compatibility is far too low. ![]() ![]() I would not recommend a Mac for anyone that’s serious about gaming. If you do, make sure to get it somewhere that has a full refund policy in case it doesn’t meet your needs or expectations. For good results, I would suggest 32 GB is needed for the M1 since the memory is shared between the CPU and GPU cores.ĭefinitely take your time to explore this and don’t rush to commit a purchase is my advice. For Cities: Skylines the only important factor is the amount of memory you have for the game. The difference in the M1 chips (Max, Pro, Ultra) is really just the number of cores (GPU and CPU) you can have and the amount of memory you can have. ![]() Since the game is single threaded the number of cores you have will not make any difference in simulation speed. The simulation speed didn't change as I selected the three speed levels, which is typical for large cities. From what I have seen reported you will not get any better FPS numbers for this game. The game was very responsive and smooth as I move the camera around, zoomed in and out, and used the first person camera to follow vehicles and citizens. The Steam FPS counter varied from 17 to 36 FPS as I zoomed and panned around The LSM reported a load time of 48 secondsĪctivity Monitor showed memory use of C:S at 19 GB The city has about 187K population and I have most of the DLCs and a modest collection of workshop mods and assets. I did a quick test on my MacBook Pro with a M1 Pro and 32 GB of memory using this workshop save: But hopefully someone can chime in with feedback on large city performance. Originally posted by Simon:Sounds like a Studio is worth trying. ![]()
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